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Direct Ophthalmoscope Controller for Use In Virtual Reality Ophthalmology Simulators

This was a group project during the first semester of my fourth year of studies, where my group and I developed a direct ophthalmoscope controller for Virtual Reality (VR) simulators. My primary role was in the product design being mainly responsible for the initial design phase which included the freehand sketches, initial storyboard, Fusion 360 sketch, etc. In-person ophthalmology training practices are inefficient, having only one trainee being able to practice at once, and with systems not replicating how patients act in real life. Simulators provide better environments for students due to their repeatability and immersion but are expensive. As a result, we created an affordable VR control system that leverages existing consumer devices, having the ability to perform basic procedures such as simple eye checkups to more complicated diagnoses requiring different filters.